What makes a good Software Test engineer?
A good test engineer has a 'test to break' attitude,
an ability to take the point of view of the customer, a strong
desire for quality, and an attention to detail. Tact and diplomacy
are useful in maintaining a cooperative relationship with developers,
and an ability to communicate with both technical (developers) and
non-technical (customers, management) people is useful. Previous
software development experience can be helpful as it provides
a deeper understanding of the software development process,
gives the tester an appreciation for the developers' point
of view, and reduce the learning curve in automated test
tool programming. Judgement skills are needed to assess high-risk
or critical areas of an application on which to focus testing efforts
when time is limited.
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What makes a good Software QA engineer?
The same qualities a good tester has are useful for a QA
engineer. Additionally, they must be able to understand
the entire software development process and how it can fit
into the business approach and goals of the organization.
Communication skills and the ability to understand various sides
of issues are important. In organizations in the early stages of
implementing QA processes, patience and diplomacy are
especially needed. An ability to find problems as well as
to see 'what's missing' is important for inspections
and reviews.
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What makes a good QA or Test manager?
A good QA, test, or QA/Test(combined) manager should:
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What's the role of documentation in QA?
Critical. (Note that documentation may be electronic, not necessarily
in printable form, and may be embedded in code comments, may
be embodied in well-written test cases, etc.) Generally, the
larger the organization, the more useful it will be to stress
documentation, in order to manage and communicate more efficiently.
QA practices may be documented to enhance their repeatability.
Specifications, designs, business rules, configurations,
code changes, test plans, test cases, bug reports, user manuals, etc.
may be documented in some form. There would ideally be a system for
easily finding and obtaining information and determining
what documentation will have a particular piece of information.
Change management for documentation can be used where appropriate.
For agile software projects, it should be kept in mind that
one of the agile values is "Working software over comprehensive
documentation", which does not mean 'no' documentation. Agile projects
tend to stress the short term view of project needs; documentation
often becomes more important in a project's long-term context.
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What's the big deal about 'requirements'?
One of the most reliable methods of ensuring problems,
or failure, in a large, complex software project is to have
poorly documented requirements specifications. (Note that
requirements documentation can be electronic, not necessarily in the
form of printable documents, and may be embedded in code comments, may
be embodied in well-written test cases, etc.) Requirements
are the details describing an application's
externally-perceived functionality and properties.
Requirements should be clear, complete, reasonably
detailed, cohesive, attainable, and testable.
A non-testable requirement would be, for
example, 'user-friendly' (too subjective). A more testable
requirement would be something like 'the user must
enter their previously-assigned password to access the
application'. Determining and organizing requirements details
in a useful and efficient way can be a difficult
effort; different methods are available
depending on the particular project. Many
books are available that describe various
approaches to this task. (See the
Bookstore section's
'Software Requirements Engineering' category
for books on Software Requirements.)
Care should be taken to involve ALL of a project's significant 'customers' in the requirements process. 'Customers' could be in-house personnel or outside personnel, and could include end-users, customer acceptance testers, customer contract officers, customer management, future software maintenance engineers, salespeople, etc. Anyone who could later derail the project if their expectations aren't met should be included if possible.
Organizations vary considerably in their handling of requirements specifications. Ideally, the requirements are spelled out in a document with statements such as 'The product shall.....'. 'Design' specifications should not be confused with 'requirements'; design specifications are ideally traceable back to the requirements.
In some organizations requirements may end up in high level project plans, functional specification documents, in design documents, or in other documents at various levels of detail. No matter what they are called, some type of documentation with detailed requirements will be needed by testers in order to properly plan and execute tests. Without such documentation, there will be no clear-cut way to determine if a software application is performing correctly.
'Agile' approaches use methods requiring close interaction and cooperation between programmers and customers/end-users to iteratively develop requirements. In the XP 'test first' approach developers create automated unit testing code before the application code, and these automated unit tests essentially embody the requirements.
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What steps are needed to develop and run software tests?
The following are some of the steps to consider:
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What's a 'test plan'?
A software project test plan is a document that describes
the objectives, scope, approach, and focus of a software
testing effort. The process of preparing a test plan
is a useful way to think through the efforts needed to
validate the acceptability of a software product. The
completed document will help people outside the test
group understand the 'why' and 'how' of product validation.
It should be thorough enough to be useful but not so
thorough that no one outside the test group will read it.
The following are some of the items that might be
included in a test plan, depending on the particular project:
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What should be done after a bug is found?
The bug needs to be communicated and assigned to
developers that can fix it. After the problem is resolved,
fixes should be re-tested, and determinations made regarding
requirements for regression testing to check that fixes
didn't create problems elsewhere. If a problem-tracking system
is in place, it should encapsulate these processes. A variety
of commercial problem-tracking/management software tools
are available (see the 'Tools' section
for web resources with listings of such tools). The following
are items to consider in the tracking process:
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What is 'configuration management'?
Configuration management covers the processes used to control,
coordinate, and track: code, requirements, documentation,
problems, change requests, designs, tools/compilers/libraries/patches,
changes made to them, and who makes the changes. (See the
'Tools' section for web resources with
listings of configuration management tools. Also see
the Bookstore section's
'Configuration Management' category for
useful books with more information.)
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What if the software is so buggy it can't really be tested at all?
The best bet in this situation is for the testers to go through
the process of reporting whatever bugs or blocking-type problems
initially show up, with the focus being on critical bugs. Since
this type of problem can severely affect schedules,
and indicates deeper problems in the software development
process (such as insufficient unit testing or insufficient
integration testing, poor design, improper build or release
procedures, etc.) managers should be notified, and provided
with some documentation as evidence of the problem.
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How can it be known when to stop testing?
This can be difficult to determine. Most modern software
applications are so complex, and run in such an interdependent
environment, that complete testing can never be done. Common
factors in deciding when to stop are:
Also see 'Who should decide when software is ready to be released?' in the LFAQ section.
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What if there isn't enough time for thorough testing?
Use risk analysis, along with discussion with project stakeholders,
to determine where testing should be focused.
Since it's rarely possible to test every possible aspect of an
application, every possible combination of events, every
dependency, or everything that could go wrong, risk analysis
is appropriate to most software development projects. This requires
judgement skills, common sense, and experience. (If warranted,
formal methods are also available.) Considerations can include:
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What if the project isn't big enough to justify extensive testing?
Consider the impact of project errors, not the size of
the project. However, if extensive testing is still not justified,
risk analysis is again needed and the same considerations as
described previously in 'What if there isn't enough time for thorough testing?'
apply. The tester might then do ad hoc testing, or write
up a limited test plan based on the risk analysis.
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How does a client/server environment affect testing?
Client/server applications can be quite complex due to
the multiple dependencies among clients, data communications,
hardware, and servers, especially in multi-tier systems.
Thus testing requirements can be extensive. When
time is limited (as it usually is) the focus should
be on integration and system testing. Additionally,
load/stress/performance testing may be useful in determining
client/server application limitations and capabilities.
There are commercial tools to assist with such testing.
(See the 'Tools' section for
web resources with listings that include these kinds of test
tools.)
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How can World Wide Web sites be tested?
Web sites are essentially client/server applications -
with web servers and 'browser' clients.
Consideration should be given to the interactions between
html pages, web services, encrypted communications, Internet
connections, firewalls, applications that run in web pages (such
as javascript, flash, other plug-in applications), applications
that run on the server side (database interfaces,
logging applications, dynamic page generators, asp, etc.).
Additionally, there are a wide variety of servers and browsers,
various versions of each, small but sometimes significant
differences between them, variations in connection
speeds, rapidly changing technologies, and multiple
standards and protocols. The end result is that
testing for web sites can become a major ongoing effort.
Other considerations might include:
Some usability guidelines to consider - these are subjective and may or may not apply to a given situation (Note: more information on usability testing issues can be found in articles about web site usability in the 'Other Resources' section):
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How is testing affected by object-oriented designs?
Well-engineered object-oriented design can make it easier
to trace from code to internal design to functional design
to requirements. While there will be little affect on black
box testing (where an understanding of the internal design
of the application is unnecessary), white-box testing
can be oriented to the application's objects. If the
application was well-designed this can simplify test design.
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What is Extreme Programming and what's it got to do with testing?
Extreme Programming (XP) is a software development approach
for small teams on risk-prone projects with unstable requirements.
It was created by Kent Beck who described the approach in
his book 'Extreme Programming Explained' (See the
Softwareqatest.com Books page.).
Testing ('extreme testing') is a core aspect of Extreme Programming.
Programmers are expected to write unit and functional test code
first - before writing the application code. Test code is under
source control along with the rest of the code. Customers are expected
to be an integral part of the project team and to help develope
scenarios for acceptance/black box testing. Acceptance tests
are preferably automated, and are modified and rerun for each of
the frequent development iterations. QA and test personnel are also
required to be an integral part of the project team. Detailed
requirements documentation is not used, and frequent re-scheduling,
re-estimating, and re-prioritizing is expected. For more
info on XP and other 'agile' software development approaches
(Scrum, Crystal, etc.) see resource listings in the
Softwareqatest.com 'Other
Resources' section.
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About the Software QA and Testing Resource Center and its author
Information about the author's consulting services
Send any comments/suggestions/ideas regarding this web site to: rickhower@earthlink.net
© 1996-2008 by Rick Hower
Last revised: May 4, 2008